Branching stories you play rather than read, built from your own characters and worlds
- Generation genuinely solves interactive fiction's oldest problem — branches nobody had time to write
- Character definition goes beyond description to how a character speaks, which is what keeps them consistent
- Supporting both creators and readers gives the platform a chance of having something to read
- Generated stories stay locally coherent without building towards anything
- Details established early can quietly stop being true later in a long session